Gamer’s Facial Expression Cloning – Next Big Thing in Gaming?
A group of researchers are reporting on a new setup, which could finally result in every facial expression made by a gamer be cloned to the avatars face. The results produced by this method are truly amazing. Commercialization of this could be a big change in multiplayer game’s immersiveness.
Immersiveness has played a significant role in games development over the recent times. Game producers have engaged every possible technique to make the gamers feel deeply involved with the game. Customization of the gaming character (avatar) is one such method, where in the gamer feels more involved when the avatar has been customized to look like him/her or to his/her liking.
Multiplayer games have taken gaming to the next level, as the gamers get to compete with real people in real time. Most multiplayer games include chat, emoticons and VOIP for letting the gamers exchange their emotions/feelings over the game. Consider one gamer wearing extra strong body armor is being shot by an enemy with a very tiny gun. Chat, emoticons or VOIP could not really carry over the expressions or emotions of these players, would it not be awesome to see the player (avatar) being shot – laughing hard in this situation. This should be possible very soon, as a group of researchers have designed a setup which makes this possible.
Animals are known to use conspicuous visual signals too allure prey or deter predators. Using colors, glossiness, ornaments are some of the well known visual signals. Sometimes the colors are used to advertise to the predators about unpalatability or harmfulness. These signals may have a cost, for example metabolic expenditure and generating the color pigment. Visual signals used to attract prey could also land up attracting predators and thus involves a trade off based on the situation.
Gerontology researchers have been increasingly addressing the relationship between diet and aging. It is shown that moderate calorie restriction or altering the composition of nutrients in the diet affects the lifespan and aging of organisms.
As a part of their various experiments a group of researchers from UK noticed that, newly caught and handled birds tend to immediately bath in fresh water following the release into a cage. This observation prompted to believe that the bathing followed by preening was done to repair the feathers disrupted by the catching and handling. However proving that would be impossible, as analyzing the feather after the bathing and preening would again disrupt the repaired feathers. So, they tested to see the direct influence of bathing on the flight performance.
Researchers from Nottingham have been researching about this and had already shown that the food intake by the elderly cannot convert to muscles as fast as in their younger counter parts. Newer research by the same team, has now found that the suppression of muscle breakdown, which also happens during feeding, is blunted with age. They belive that a ‘double whammy’ affects people aged over 65. However the team think that weight training may “rejuvenate” muscle blood flow and help retain muscle for older people.
Everyday so many users join Social Networking Sites (SNSs) such as Facebook, Twitter, Orkut, MySpace etc, to keep up with friends, organize events with friends, make new friends, or flirt. One of the main features of SNSs is the”profile” where users post information about themselves. The profile can include real name, e-mail, physical address, phone number, academic classification, major, hometown, birthdates, sexual orientation, relationship status, interests, job history, favorite music/movies/books, etc. This revelation of personal information provides credibility to the profile and also helps match with other profiles. Users post personal information for a variety of reasons – 89% use it to keep up with friends, 57% use it make plans with friends, and 49% use it to make new friends. How much and what kind of information is revealed depend on users’ privacy concern and the trust on the SNS and its members.
Kama Sutra – the Indian text dating back to 2nd or 3rd century is one of the most well known oldest “erotic arts”. Pornography – as called today, on becoming popular was banned by various laws until Supreme Court began limiting the censorship only to hard-core pornography (in 1950s and 1960s). Pornography had its first and major win following the release of the film Deep Throat and the controversy after it, resulting in First Amendment protections for porn. Since then pornography has been sky rocketing to become a multi billion dollar industry.
A digital divide exists between information security managers and users. IT/IS managers mainly regard users as an information security threat, while users regard themselves as an untapped resource for security work. Research suggests these greatly differing points of view tend to make management approaches to security that do not line up well with the dynamics of the users’ working day.


