Research: A FPS which recognizes your actions to adapt itself
You buy a new game and the first step you meet with your game play is the “difficulty” setting. You pick the best estimated difficulty and start playing, to only realize later that this setting is either too easy or too tough. Ever felt, “I wish there was a setting between easy and medium”? Can walkthroughs be made obsolete?

Few games (Splinter Cell: Pandora Tomorrow, Lego Star Wars II) have tried to handle situations like above by making the game harder according to the gamers success, however they do not respond to specific advanced skill sets possesed by the player or the lack of.
Most non player characters (NPCs) are built with a very limited set of capabilities and navigation. A different or unconventional approach used by a gamer often leaves NPCs lost. For example, in several FPS, advanced gamers would seek a good & safe vantage point which attracts a good number of opponents (NPCs) to take them down off-guard (spawn camping, sniping etc). Gamers engage in this as they see a lot of opponents in the vicinity, they have got a good vantage point and they are sure that the AI of the game would keep sending almost all of the NPCs in the vicinity (in most cases through the same path). How interesting would the game be, if the AI was able to detect that the gamer now has a vantage point, lure him into a different/difficult location rather than sending more NPCs. Considering a novice gamer who lands up with no ammunition very quickly, if the AI could see that the gamer was wasting way too much ammunition, control the power of the autonomous weapons to limit the ammunition wastage when there is no NPC in clear view and thus lessen the frustration the gamer would experience.
Read More » Comments Off
Gaming technology has been heavily focused on “entertainment games”, while the other type of games – “serious games”, are heavily ignored mainly due to the less monetary profit got from them. Educational serious games, whose purpose is to be educative, have been characterized with realistic activities, such as performing experiments in a laboratory or the like. However the games as such do not offer anything interesting (other than education) as compared to the entertainment games, especially first person shooters. First person shooters are very popular among students and are usually very task/mission oriented. Teachers and researchers have been hoping to tap into this interest among students towards the first person shooters, to use them for educative purposes.




