Virtual Reality: Piano to Train Stroke Survivor’s Fingers

Researchers have designed a virtual reality based piano, which can be used to train stroke survivor’s finger motion. The piano actively engages the patient and slowly makes them produce more degrees of motion.

Stroke is the largest cause of long term disability in America and affects about 5.7 million people. Only 5% of them are able to regain their hand & finger controls. While some stroke survivors experience hemiplegia – which is the total impairment of one side of their body, some survivors experience hemiparesis – which is weakness in one side of the body. A system designed to produce hand & finger motion, in a continuous and interactive manner and thus making the target skill level progressively higher is proved to avail better and quicker rehabilitation of the hands & fingers.

With these in mind, a group of researchers from New Jersey have designed a “Virtual Piano Trainer” to provider finger motion training for people with hemiparesis. The system comprises of a screen – which shows a first person view of an avatar playing a 64 keys keyboard, a glove fitted over both hands – which can read every fine movement produced in the hands & fingers, an arm tracking device over both the arms and a haptic feedback & exoskeletal device over the dorsum of the hand (on top of the gloves) – which is capable of producing a force on each finger to either cause resistance or motion.Virtual Piano Trainer

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Gamer’s Facial Expression Cloning – Next Big Thing in Gaming?

A group of researchers are reporting on a new setup, which could finally result in every facial expression made by a gamer be cloned to the avatars face. The results produced by this method are truly amazing. Commercialization of this could be a big change in multiplayer game’s immersiveness.

Immersiveness has played a significant role in games development over the recent times. Game producers have engaged every possible technique to make the gamers feel deeply involved with the game. Customization of the gaming character (avatar) is one such method, where in the gamer feels more involved when the avatar has been customized to look like him/her or to his/her liking.

Multiplayer games have taken gaming to the next level, as the gamers get to compete with real people in real time. Most multiplayer games include chat, emoticons and VOIP for letting the gamers exchange their emotions/feelings over the game. Consider one gamer wearing extra strong body armor is being shot by an enemy with a very tiny gun. Chat, emoticons or VOIP could not really carry over the expressions or emotions of these players, would it not be awesome to see the player (avatar) being shot – laughing hard in this situation. This should be possible very soon, as a group of researchers have designed a setup which makes this possible.